Brensing

Brensing is a cop largely governed by his own version of justice. A finely tuned moral code is projected on everyone around him, and they're all suspect in his eyes. This makes him a bit of an ass to anyone unlucky enough to be roped into the labor division, a division he detests being in charge of. Any disrespect to the law will draw his ire, but while he lives to uphold it, he tends to describe himself as being above it. He lacks a bit of common sense, sympathy and any kind of kinship with his fellow officers, as he's seen as an uptight jerk or something of a joke amongst peers, so he's often found in isolation, pretending it doesn't bother him. All that said, he is a master spectrian! Very few spectrians in the Solar Belt have attained the level of focus he has, and his precision and ability to cast in hectic situations have kept him highly ranked. Just... not as highly ranked as he'd prefer. His particular species is fairly rare within the system, but not unheard of. It appears more piscine than anything else, but he'll claim he's a cross between cetacean and amphibian, being both terrestrial and aquatic but only capable of breathing air. His antennae grant him an excellent sense of smell, and his fangs are mildly poisonous, but damned if he'll actually bite anyone.

Comics: 19
Recent Appearance: Chapter 1 Page 20
First Appearance: Chapter 1 Page 1

Cedar

Not too much is known about Cedar for the moment, as he seems to be rather tight-lipped about where he came from and what his intentions are. He's a very, very fancy version of a computer virus endowed with spectrian magic, the same kind that are plaguing the Solar Belt and infesting the system's planets, slowly but surely - but among this growing threat, he appears to be the only virus that has some form of consciousness. More to come!

Comics: 13
Recent Appearance: Chapter 1 Page 20
First Appearance: Chapter 1 Page 6


Wendy

Wendy is a native of the major mining planet Ehyoata. Other races just call them gargoyles, partly because of their appearance but also for their bizarre habit of turning to "stone" when they sleep. Wendy is quite content to spend the rest of her days in the labor division, not one to seek the thrill of apprehending convicts. Her true passion is electronics and gunsmithing, and it's rare to find her without the company of her giant rideable seal-dog, Puppy.

Comics: 14
Recent Appearance: Chapter 1 Page 20
First Appearance: Chapter 1 Page 1

Carver

Carver is the labor division's most knowledgeable geologist, and one of the few humans within Armurex, as they're barely tolerated on planets, much less law enforcement. He's quite friendly, but a bit of a pacifist, and would rather stay out of most conflicts. His nature is reflected in the spectria he studies, which is all about bolstering defenses via altering the physical body, whether it be through basic shapeshifting or enchantment, like turning flesh into steel.

Comics: 14
Recent Appearance: Chapter 1 Page 20
First Appearance: Chapter 1 Page 1

Duravard

Duravard is an Armurex navigator, whose responsibilities involve not just plotting planet-side maps, but starship routes as well, and he takes it very seriously. His species is innately tuned to the magnetic forces of a planet, and he can always relay the proper cardinal directions from this extra sense.

Comics: 7
Recent Appearance: Chapter 1 Page 20
First Appearance: Chapter 1 Page 3


Trask

Trask is a very old convict that Armurex officers (save for Brensing) appear to trust implicitly, as he comes off as completely harmless and hasn't caused trouble for decades. In his youth, however, he was a notorious criminal spectrian that specialized in psychic attacks that drove his victims to suicide, an ability granted by some intense training in Magenta Eye. Naturally, he is stripped of this power, and has since tried to reform himself in some manner, focusing on healing others.

Comics: 4
Recent Appearance: Chapter 1 Page 20
First Appearance: Chapter 1 Page 3